Archive for the ‘News’ Category
May 7th, 2014
What Palm Sounds means to me.
When I first got an iPhone in 2009, one of the first things I started exploring was what can be done on it musically. As I searched around for information on the apps out there, I ran into palmsounds.net. I was hooked as soon as I saw how active Palm Sounds was, and how the coverage was consistently good. Lots of iOS and Mobile music sites have come and gone, but Palm Sounds has remained. Ashley has consistently and passionately given us blazingly fast news coverage, and editorial for 8 years now. This is quite amazing. Palm Sounds is my first stop in the morning, it starts off my day on the internet, and I know many of you do the same.
Since getting that first iPhone and creating music on it, as my journey has evolved, from Musician, to Blogger, to Developer, Palm Sounds has been there with me. I have gotten to know Ashley and consider him a friend, but his website Palm Sounds is also my friend, it is familiar, and I can count on it. I am happy to wish Palm Sounds a happy 8th birthday, and I look forward to the next 8 years of reading Palm Sounds every day, and seeing the posts of that familiar question that gets me excited for new things to come, anything for the wait list?
What Palm Sounds means to iOS Music.
As a developer I have been able to see the reach of Palm Sounds, and how important it is to iOS Music. It is a hub of information, a cornerstone in the conversation of iOS music. It is the glue and foundation for our community. Palm Sounds is so fluid and active, with dozens of stories and tweets daily, it paints the picture of what is happening with our scene. It is an incredible feat to curate and I applaud Ashley for creating this direct lifeline to the pulse of iOS music. I can’t imagine our scene without Palm Sounds. As I put out news blurbs and tweets about my new features I can see how excitement builds, and when a re-tweet or a story comes from Palm Sounds, you can see the waves in the community. iOS music should be grateful to Palm Sounds for keeping the community thriving.
Help me congratulate Ashley and Palm Sounds on 8 great years, go visit palmsounds.net or @ reply to @PalmSounds on twitter, and say Happy 8th! Palm Sounds.
Also to celebrate Palm Sounds’ birthday, I have put my 2 apps Glitchbreaks and Sliver on sale for their lowest prices ever!
February 24th, 2014
I have been developing a new app, that will be for sale soon in the Appstore. It is for iPad and is called Sliver.
Sliver is a powerful tool for soundscape and sonic texture creation.
Working beautifully with any audio content… melodic, rhythmic, noise, or otherwise, Sliver is well suited for a broad range of project types including:
- Sound Design / Sound Effects
- Unique Sonic Textures
- Cinematic Sound Elements
Creating a playable instrument from any sound.
The core of Sliver is the 4 real-time resizable clips (slivers) that can be moved around the waveform. Each sliver has it’s own channel with independent volume, pan, filter, and sliver size. These controls can be set in motion with Sliver’s automation engine. Sliver uses a real-time automation system to movement in your textures. This system also allows for override to be able to shape the ongoing captured performance. The filters and size windows are controlled by XY pads, giving Sliver a natural playability, creating a new type of instrument.
Touching along the waveform places, moves, and sizes the slivers, allowing you to intuitively scrub the waveform with a variable loop size.
A chain of effects assigned to XY Control pads allows you to shape and mangle the sounds produced by the slivers.
You can Automate every control.
Sliver uses Apples UIKit Dynamics to create physics on the XY Pads, allowing customized settings for the controls to shape the sound randomly with physics.
Sliver supports Audiobus, sitting in an input slot.
You can import samples via AudioShare import or Audiocopy.
You can resample, record your own samples, or do both at once.
Sliver supports MIDI learn and is fully controllable from Virtual, Network, and MIDI hardware.
Make some noises, mangle some sounds, create your own soundscape.
- 4 Real-time Manipulation Slivers
- 4 Independent Audio Channels
- Full Automation Control
- Apple UIKit Dynamics Physics Controls
- 8 X/Y Pad control
- Touchable Waveform
- Low Pass Filter
- Temp Sync’ed Delay
- Realtime Pitch-shifting without effecting Time Domain (TimeStretch)
- Audiobus Support
- AudioShare Import/Export
- Email Import/Export (Sounds and Presets)
- Sample Recording
- Playable Virtual Keyboard
- MIDI (Virtual, Network, or Hardware)
- MIDI Learn
- 40+ Factory Samples
- 60 Factory Presets
April 26th, 2012
Now Available on the Appstore, my first iOS audio app. Quick note : Glitchbreaks broke into the top 10 iPad Music apps on the first day of release, it was #8, Thank you to everyone that helped make that happen.
Glitchbreaks is an iOS Universal manipulation tool for “Glitching” breakbeats. Glitchbreaks uses four audio channels setup like mute groups. You can quickly switch between them to construct new beats, or manipulate loop points to “Cut” or “Glitch” the breaks.
Included in the factory sound set are 90 high quality loops hand crafted by Daniel Myer from Haujobb / Architect / Destroid / and more, Juan Espinosa from Cellmod, Isaac Glendening from Cesium 137, Alex Matheu from Negative Format / Distraub / Parallel Project and more, and Loopmasters: a high quality sample boutique.
Glitchbreaks can be used as a performance tool to juggle breaksbeats or destroy sounds at a granular level. You can make interesting effect like sounds by manipulating pitch, loop start, length, and cutting the beats with fluid responsive controls.
You can record your performance and bring it into iTunes through file sharing, or copy it out into another iOS application via Audio Copy and Paste. You pre determine the length of your recording by bars to easily make pieces to bring into a song without the need for further sample editing.
Auto-BPM detection will detect the tempo of a sample you copy into Glitchbreaks (you just need to specify the bars between 1-4). You can turn this feature off in order to manipulate audio that doesn’t have tempo, this is especially useful for manipulating voice samples.
Glitchbreaks contains a 4 channel mixer to adjust the levels of each sample, as you change the levels the sounds are combined into the mix, on the iPad version this is displayed graphically with a rendered waveform that is combined to give you an indication of what the entire sound looks like.
All of this is very easy to operate and even a beginner will be glitching and juggling breaks like a pro in minutes.
- 90 high quality factory beat loops
- Audio Copy and Paste and General Pasteboard support (Both Copy and Paste)
- 4 continuous looping channels with 4 channel mixer
- Auto-BPM detection / with on/off setting
- Set the BPM up to 2.9 times the original sample BPM
- Waveform Display with accurate position indicator (iPad only)
- XY-Pad Loop Modulation (Loop Length, Loop Start)
- Cut Editor / Sequencer with 4 user save slots
- XY-Pads for selecting 4 Glitch or Cut styles
- Pitch Shift
- Pitch Reset
- Independent time settings Whole, Half, Quarter
- Quantize for Cut and Glitch operations
- Recording to 44.1khz 16bit Wav files
- Set custom record length in bars
- iTunes File Sharing
- Mixer view with volume faders per channel.
- Master volume
- Universal app
- Load sounds while playing without hitting stop
August 24th, 2011
A storm is brewing in the Audio App development community. I wrote an article about it over at instrum3ntal.com. It looks like the future is being written. Let me know your thoughts on what could come of this. Definitely a very exciting time to be an iOS musician, and a developer.
August 13th, 2010
The distraub track “Cepstrum” is featured in an audio Iphone application titled “Audioforge”. You will are able to edit the track directly in the application, to create your own custom remix.
Audioforge is the envelope based Swiss army knife for audio files on iPhone. Edit the wave form directly just by touching it. Set selections to copy and paste within files or even paste from another file. Dynamically change volume for fade in effects or the remove unwanted clicks. Adjust stereo balance and set it to the far left channel for the beginning of the track continuously transferring over to the right channel for the end. Add stereo widening effects or bring it all to together to make is sound mono. Add high pass and low pass effects to start an intro, simulate a telephone conversation or just distort your sound.
Use tracker knobs to adjust the effect levels. Add as many trackers as you need by double tapping on the waveform. Move them around to generate the changes to the effect you need. Delete them by double tapping them again.
✦ Stereo balance
✦ Stereo widening
✦ Low pass filter
✦ High pass filter
Use the built in wifi server to upload music in mp3, im4, wav, aif format.
A video of the application was also released. Audio Forge Video For more information please visit :http://www.audioforge.ca